

However, while The Last Stand: Aftermath has a bigger budget than its predecessors, it still doesn’t have a big budget. It’s not as flashy as Ratchet or as inventive as Astro, but The Last Stand: Aftermath has still provided some of my favourite uses of the DualSense so far.

Likewise, getting surprised by an enemy and having to hammer down R2 may mean you spend more ammo than you can really afford.

You know you have to conserve every bit of ammo you can, so the tension when pulling on the trigger with R2 gives you a second to pause and question whether you really need to spend the bullet. The gunplay is also surprisingly snappy and tense for an isometric game, with the DualSense’s features really ratcheting up the drama. Melee weapons break easily, so you will constantly be doing your best Joe Baker impression, punching away at creeps, but there comes a point when you just have to start blasting. Even finding fuel for your car often results in battling through loads of zombies, who aren’t too challenging on their own but can cause real logistical headaches when they group up. Resources are finite, with you having to scour every inch of every house in every location on the road to have any chance of lasting long.
#ROMEROS AFTERMATH BOOK UPGRADE#
There’s even a permanent upgrade system where you use Knowledge to unlock skills and upgrades that subsequent survivors can use. You’ll constantly be scavenging for the Antiviral in-between also scavenging for ammo and supplies, with The Last Stand: Aftermath also having a crafting system that asks you to experiment with random items to see what works. It’s a really fascinating mechanic and clever bit of design that makes each run unique and a constant balancing act, though you’re also able to acquire Antiviral that will slow down its progress. However, the enemies get bigger and badder as you venture further and deeper into the wasteland too, so while you’re more powerful than ever, you’re also weaker with you dying in fewer hits. As your health bars bleed out, you will instead be able to deal more damage, slam into enemies, and much more as the virus begins to take a hold of your body. What this means in terms of gameplay is a constant race against the clock to explore and uncover as much as you can while your maximum health constantly drains, replaced with new powers from the infection. Once you’re dead, it’s the next survivor’s turn to make the most of the inevitable. The twist? You’re dying and slowly turning into the other 95% of the planet, zombies that range from the Romero shufflers to hulking beasts. Nobody knows what it is, but it has to be “something”. An isometric roguelite zombie game that’s the bigger budget follow-up to some Flash favourites, The Last Stand: Aftermath is a deeply stressful and exhausting time that I just can’t stop playing.Īftermath takes place in a world where only 5% of the world survived a global catastrophe by holing up in The City, the safe place where you begin, with you being sent out to find “something” else than the hopeless spot you find yourself in. The Last Stand: Aftermath might just be the biggest surprise of the year for me.
